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Connection Information - Welcome to Multi Theft Auto Roleplay is a role play gaming server using the Multi Theft Auto multiplayer modification for Grand Theft Auto: San Andreas. Originally started in April of 2012 as MTA:RP the server has grown to 190,000+ lines of code. Multi Theft Auto uses a on-line modification to Grand Theft Auto San Andreas. You will need Grand Theft Auto San Andreas and the Multiplayer Modification in order to play our game.
You can download the Multiplayer Modification Our server offers many unique aspects, Such as Custom Mapping for both Interior and Exterior properties, and many custom scripts to give players more things to do and achieve. Credits: Special thanks to everyone who got us where we are today.
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Custom Vehicle 1) First you have to find a good custom vehicle for your map. There are a lots of site where you can download a tons custom vehicle. Google is your friend! Copy the txd and the dff file into your map folder. (You can find your map here: MTA San Andreas server mods deathmatch resources ) Important: Some vehicle have different handling (more slippery) and big size. Dont use more than 5MB. If the txd file big, it is possible to cut the size with TXD workshop programe.
![Roleplay Roleplay](http://www.outoftheark.co.uk/ext/images/samples/Countdown_sample_script.jpg)
How to Create Sales Role Play Scripts. Sales role play scripts are an important tool to help you with improving sales. Here are some key sections to include as you role play. Gatekeeper Introduction It is very reasonable to expect almost half of phone prospecting calls to get answered by some sort of gatekeeper.
You can download the programe here: downloads/f722-txd-workshop-4-0b It is free. Open the.txd file with workshop.
You can see the texture list. Sometimes custom model makers forgot compress the textures. Compress all of them.
Or if you have photoshop skill you can change the poli number too. But this is another totorial.
But it is easyer use custom vehicle with less size. Note: When you download a vehicle, generally the txd and the dff file's name one of GTA SA vehicle's name (infernus, turismo, ect). Coz the custom vehicle made for change that original vehicle. For example: Acura Rsx Shark Speed This one made for change infernus.
You have to test some custom model to find the best one. Which has not too big file and has same handling.
2) Script: Use notepad or Lua for Windows program. AddEventHandler('onClientResourceStart', resourceRoot, function txd = engineLoadTXD ( '.txd' ) -.txd: the txd file what you want use. For exampe infernus.txd engineImportTXD ( txd,. ) -.: the original vehicle id what you want replace. For example 411 dff = engineLoadDFF ( '.dff',. ) -.dff: the dff file what you want use.
For exampla infernus.dff. the original vehicle id what you want replace.
For example 411 engineReplaceModel ( dff,. ) - the original vehicle id what you want replace. For example 411 end ) GTA SA vehicle id list: and you can find vehicle id in your map file too. Well, this will be fucking long totorial (to write it). You need this utils: imgtool txdworkshop Photoshop or paint.
Notepad mta Open map editor put this object where you want (put a spawnpoint close to the object): billbrdlan10 id:4238 save your map. Start imgtool, open this file: C: Program Files (x86) Rockstar Games GTA San Andreas models gta3.img edit, search, billbrd01lan commands, extract, save it where you want. (Maybe you should make a Temp folder somewhere and save every temporary files there) open the saved file (billbrd01lan.txd) with txdworkshop you can see 5 image, select heat02, export, bmp, save open the saved file with paint or photoshop and edit the picture as you wish ( to make logo. Easy to use) save the picture what you made open txd workshop again file, new, 32BPP import, find your modified picture double click on the small picture. You have to see Image properties now.
Name: heat02, compressed, ok. Save your file as skin.txd in your map folder. (You can find your map here: C: Program Files (x86) MTA San Andreas server mods deathmatch resources yourmapname) Notepad save this script as model.lua into your map folder. Thanks mate, awesome post, though, i have some questions, hope you ll have soon some time to answer.
1.I cant find id of vehiclelights128.I need it so i can add HQLMv2 mod into my server (high quality lights mod v2). 2.Do you know how to add song, so it only plays on certain places like 10 meters around spawn point, or just first 30 secs, when players logs in? Is it possible to add handling lines for custom vehicles i added to server, or is it possible to add whole handling.cfg so to players that connect to the server, that handling overwrites their own while in the server?
I heard that it's not yet possible, but they said they ll implement it in 1.1 version, just want to make it sure. Edited January 19, 2011 by rijads.